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- property meSprite, meValue, meName
- global gmObject, autoMoveObject
-
- on beginSprite me
- meValue = 1
- meSprite = sprite(me.spriteNum)
- meName = meSprite.member.name.char[1..4]
- gmObject.reportStopSprite(meSprite)
- end
-
- on hitShoe me
- sound(3).play(member("shoe", 1))
- gmObject.backIsOK = 0
- meValue = meValue + 1
- if meValue < 5 then
- meSprite.member = member(meName & string(meValue), 1)
- updateStage()
- t = the ticks + 3
- repeat while the ticks < t
- end repeat
- meValue = meValue + 1
- meSprite.member = member(meName & string(meValue), 1)
- updateStage()
- else
- autoMove(autoMoveObject, meSprite, point(110, 650))
- if soundBusy(2) = 0 then
- sound(2).play(member("shoe" & string(me.spriteNum - 112), 1))
- end if
- end if
- gmObject.backIsOK = 1
- end
-